| Trait | Ember | Ember Prime | Difference |
|---|---|---|---|
| Getting hold of it | |||
| How you get it | Farmable | Vaulted — trade or Prime Resurgence | Farmable becomes Vaulted — trade or Prime Resurgence |
| Places it or its parts drop | 1 | 17 Highest here | 16 more |
| Parts set price | — | 70 | Not comparable — nothing recorded for Ember |
| Ducats | — | 175 | Not comparable — nothing recorded for Ember |
| Build time | 3 days | 3 days | No difference |
| Stats | |||
| Health | 270 | 270 | No difference |
| Shield | 270 | 365 Highest here | 95 more |
| Armor | 135 | 160 Highest here | 25 more |
| Effective health | 392 | 414 Highest here | 22 more |
| Energy | 175 | 175 | No difference |
| Sprint speed | 1.10 | 1.10 | No difference |
| Slots | |||
| Polarised slots | 2 | 2 | No difference |
| Polarities | 2 fewer 1 more 1 more | ||
| Aura | No difference | ||
Abilities
Ember
Passive Receive |STRENGTH|% Ability Strength for every enemy within <AFFINITY_SHARE>Affinity Range affected by <DT_FIRE_COLOR>Heat.
-
Fireball
Release a fiery projectile that ignites enemies on contact.
-
Immolation
Protect Ember with flame armor that burns stronger over time, consuming energy once its meter is at full strength. Cast again to extinguish the flame.
-
Fire Blast
Slam the ground to create a wave of incinerating plasma that knocks back enemies and strips their armor.
-
Inferno
Command a flaming comet to crash down in front of Ember, engulfing enemies with a fire that can spread through their ranks.
Ember Prime
Passive Receive |STRENGTH|% Ability Strength for every enemy within <AFFINITY_SHARE>Affinity Range affected by <DT_FIRE_COLOR>Heat.
-
Fireball
Release a fiery projectile that ignites enemies on contact.
-
Immolation
Protect Ember with flame armor that burns stronger over time, consuming energy once its meter is at full strength. Cast again to extinguish the flame.
-
Fire Blast
Slam the ground to create a wave of incinerating plasma that knocks back enemies and strips their armor.
-
Inferno
Command a flaming comet to crash down in front of Ember, engulfing enemies with a fire that can spread through their ranks.
Base values at rank 0.
Effective health is worked out from the game's armour curve — health × (armour + 300) ÷ 300 — and counts no shields.
Ember Prime warframe.market · PC · 12 hours ago Open on warframe.market