| Trait | Hydroid | Hydroid Prime | Difference |
|---|---|---|---|
| Getting hold of it | |||
| How you get it | Farmable | Vaulted — trade or Prime Resurgence | Farmable becomes Vaulted — trade or Prime Resurgence |
| Places it or its parts drop | 2 | 26 Highest here | 24 more |
| Parts set price | — | 95 | Not comparable — nothing recorded for Hydroid |
| Ducats | — | 205 | Not comparable — nothing recorded for Hydroid |
| Build time | 3 days | 3 days | No difference |
| Stats | |||
| Health | 365 | 550 Highest here | 185 more |
| Shield | 270 | 270 | No difference |
| Armor | 240 | 290 Highest here | 50 more |
| Effective health | 657 | 1,082 Highest here | 425 more |
| Energy | 140 | 175 Highest here | 35 more |
| Sprint speed | 1.05 | 1.05 | No difference |
| Slots | |||
| Polarised slots | 2 | 4 Highest here | 2 more |
| Polarities | 1 more 1 more | ||
| Aura | No difference | ||
Abilities
Hydroid
Passive Enemies damaged by Hydroid are more vulnerable to <DT_CORROSIVE_COLOR>Corrosive Status, with initial Status reducing Armor by |PCT|%.
-
Tempest Barrage
Summon a tempest to rain down upon a target area.
-
Tidal Surge
Crash through enemies in a ferocious wall of water.
-
Plunder
Plunder Armor from nearby enemies and increase <DT_CORROSIVE_COLOR>Corrosive Damage on your Abilities and weapons. Enemies affected by <DT_CORROSIVE_COLOR>Corrosive Status offer a greater increase.
-
Tentacle Swarm
Summon a creature from the depths. Its watery tentacles emerge from nearby surfaces to wreak havoc.
Hydroid Prime
Passive Enemies damaged by Hydroid are more vulnerable to <DT_CORROSIVE_COLOR>Corrosive Status, with initial Status reducing Armor by |PCT|%.
-
Tempest Barrage
Summon a tempest to rain down upon a target area.
-
Tidal Surge
Crash through enemies in a ferocious wall of water.
-
Plunder
Plunder Armor from nearby enemies and increase <DT_CORROSIVE_COLOR>Corrosive Damage on your Abilities and weapons. Enemies affected by <DT_CORROSIVE_COLOR>Corrosive Status offer a greater increase.
-
Tentacle Swarm
Summon a creature from the depths. Its watery tentacles emerge from nearby surfaces to wreak havoc.
Base values at rank 0.
Effective health is worked out from the game's armour curve — health × (armour + 300) ÷ 300 — and counts no shields.
Hydroid Prime warframe.market · PC · 12 hours ago Open on warframe.market