| Trait | Mag | Mag Prime | Difference |
|---|---|---|---|
| Getting hold of it | |||
| How you get it | Farmable | Vaulted — trade or Prime Resurgence | Farmable becomes Vaulted — trade or Prime Resurgence |
| Places it or its parts drop | 1 | 16 Highest here | 15 more |
| Parts set price | — | 80 | Not comparable — nothing recorded for Mag |
| Ducats | — | 175 | Not comparable — nothing recorded for Mag |
| Build time | 1 day Lowest here | 3 days | 172,800 more |
| Stats | |||
| Health | 180 | 270 Highest here | 90 more |
| Shield | 455 | 455 | No difference |
| Armor | 105 | 135 Highest here | 30 more |
| Effective health | 243 | 392 Highest here | 149 more |
| Energy | 140 | 215 Highest here | 75 more |
| Sprint speed | 1.00 | 1.00 | No difference |
| Slots | |||
| Polarised slots | 2 | 3 Highest here | 1 more |
| Polarities | 1 more | ||
| Aura | No difference | ||
Abilities
Mag
Passive Nearby items gravitate toward Mag for easy collection.
-
Pull
Mag stuns enemies as she manifests a magnetic vortex. The vortex pulls in Polarize Shards and stunned enemies to place them directly in front of her.
-
Magnetize
(TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time. The field pulls Polarize Shards that orbited Mag and shrapnel into the deadly mix. (HOLD) Mag surrounds herself in a magnetic field that absorbs ranged attacks and reflects damage back in a destructive cone.
-
Polarize
Emit an energy pulse that depletes enemy shields and armor as it restores ally shields. Debris left over from the pulse becomes Polarize Shards. Nearby Polarize Shards orbit Mag and cut enemies, inflicting <DT_SLASH_COLOR>Slash Status Effect.
-
Crush
Magnetize the bones of nearby enemies, causing them to collapse upon themselves.
Mag Prime
Passive Nearby items gravitate toward Mag for easy collection.
-
Pull
Mag stuns enemies as she manifests a magnetic vortex. The vortex pulls in Polarize Shards and stunned enemies to place them directly in front of her.
-
Magnetize
(TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time. The field pulls Polarize Shards that orbited Mag and shrapnel into the deadly mix. (HOLD) Mag surrounds herself in a magnetic field that absorbs ranged attacks and reflects damage back in a destructive cone.
-
Polarize
Emit an energy pulse that depletes enemy shields and armor as it restores ally shields. Debris left over from the pulse becomes Polarize Shards. Nearby Polarize Shards orbit Mag and cut enemies, inflicting <DT_SLASH_COLOR>Slash Status Effect.
-
Crush
Magnetize the bones of nearby enemies, causing them to collapse upon themselves.
Base values at rank 0.
Effective health is worked out from the game's armour curve — health × (armour + 300) ÷ 300 — and counts no shields.
Mag Prime warframe.market · PC · 13 hours ago Open on warframe.market