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Comparison

Oberon · Oberon Prime

A row-by-row comparison of Oberon, Oberon Prime: how to get hold of each one first, then their base stats and mod slots.
Trait Oberon Oberon Prime Difference
Getting hold of it
How you get it Farmable Vaulted — trade or Prime Resurgence Farmable becomes Vaulted — trade or Prime Resurgence
Places it or its parts drop 10 25 Highest here 15 more
Parts set price — 90 Not comparable — nothing recorded for Oberon
Ducats — 225 Not comparable — nothing recorded for Oberon
Build time 3 days 3 days No difference
Stats
Health 365 365 No difference
Shield 270 270 No difference
Armor 385 450 Highest here 65 more
Effective health 833 913 Highest here 80 more
Energy 175 215 Highest here 40 more
Sprint speed 1.00 1.00 No difference
Slots
Polarised slots 2 4 Highest here 2 more
Polarities Madurai polarity Madurai polarity Naramon polarity Naramon polarity Madurai polarity Madurai polarity Naramon polarity 2 more
Aura Madurai polarity Madurai polarity No difference

Abilities

Oberon

Passive Oberon grants Righteous Negation to himself and his allies in <AFFINITY_SHARE>Affinity Range when he collects <HEALTH>Health Orbs, protecting players against the next instance of damage. Stacks up to |STACKS| times.

  • Smite

    Focuses deadly energy within a target, dealing massive damage and removing all of its defenses, including Overguard. Enemies near the target also take a portion of the damage.

  • Hallowed Ground

    Sanctifies the ground around Oberon, inflicting <DT_RADIATION_COLOR>Radiation Damage to all enemies within the radius. Also grants protection against Status Effects for Oberon and his allies.

  • Renewal

    Generates a protective aura that grants bonus Armor to Oberon and his allies and restores allies' Health over time. Healing is doubled while within the radius of Hallowed Ground.

  • Reckoning

    Lifts enemies into the air and then hurls them down with conviction, removing their Armor. Enemies hit by this ability will grant Oberon additional Armor and have a chance to spawn a <HEALTH>Health Orb when they die.

Oberon Prime

Passive Oberon grants Righteous Negation to himself and his allies in <AFFINITY_SHARE>Affinity Range when he collects <HEALTH>Health Orbs, protecting players against the next instance of damage. Stacks up to |STACKS| times.

  • Smite

    Focuses deadly energy within a target, dealing massive damage and removing all of its defenses, including Overguard. Enemies near the target also take a portion of the damage.

  • Hallowed Ground

    Sanctifies the ground around Oberon, inflicting <DT_RADIATION_COLOR>Radiation Damage to all enemies within the radius. Also grants protection against Status Effects for Oberon and his allies.

  • Renewal

    Generates a protective aura that grants bonus Armor to Oberon and his allies and restores allies' Health over time. Healing is doubled while within the radius of Hallowed Ground.

  • Reckoning

    Lifts enemies into the air and then hurls them down with conviction, removing their Armor. Enemies hit by this ability will grant Oberon additional Armor and have a chance to spawn a <HEALTH>Health Orb when they die.

Base values at rank 0.

Effective health is worked out from the game's armour curve — health × (armour + 300) ÷ 300 — and counts no shields.

Oberon Prime warframe.market · PC · 14 hours ago Open on warframe.market

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