| Trait | Oberon | Oberon Prime | Difference |
|---|---|---|---|
| Getting hold of it | |||
| How you get it | Farmable | Vaulted — trade or Prime Resurgence | Farmable becomes Vaulted — trade or Prime Resurgence |
| Places it or its parts drop | 10 | 25 Highest here | 15 more |
| Parts set price | — | 90 | Not comparable — nothing recorded for Oberon |
| Ducats | — | 225 | Not comparable — nothing recorded for Oberon |
| Build time | 3 days | 3 days | No difference |
| Stats | |||
| Health | 365 | 365 | No difference |
| Shield | 270 | 270 | No difference |
| Armor | 385 | 450 Highest here | 65 more |
| Effective health | 833 | 913 Highest here | 80 more |
| Energy | 175 | 215 Highest here | 40 more |
| Sprint speed | 1.00 | 1.00 | No difference |
| Slots | |||
| Polarised slots | 2 | 4 Highest here | 2 more |
| Polarities | 2 more | ||
| Aura | No difference | ||
Abilities
Oberon
Passive Oberon grants Righteous Negation to himself and his allies in <AFFINITY_SHARE>Affinity Range when he collects <HEALTH>Health Orbs, protecting players against the next instance of damage. Stacks up to |STACKS| times.
-
Smite
Focuses deadly energy within a target, dealing massive damage and removing all of its defenses, including Overguard. Enemies near the target also take a portion of the damage.
-
Hallowed Ground
Sanctifies the ground around Oberon, inflicting <DT_RADIATION_COLOR>Radiation Damage to all enemies within the radius. Also grants protection against Status Effects for Oberon and his allies.
-
Renewal
Generates a protective aura that grants bonus Armor to Oberon and his allies and restores allies' Health over time. Healing is doubled while within the radius of Hallowed Ground.
-
Reckoning
Lifts enemies into the air and then hurls them down with conviction, removing their Armor. Enemies hit by this ability will grant Oberon additional Armor and have a chance to spawn a <HEALTH>Health Orb when they die.
Oberon Prime
Passive Oberon grants Righteous Negation to himself and his allies in <AFFINITY_SHARE>Affinity Range when he collects <HEALTH>Health Orbs, protecting players against the next instance of damage. Stacks up to |STACKS| times.
-
Smite
Focuses deadly energy within a target, dealing massive damage and removing all of its defenses, including Overguard. Enemies near the target also take a portion of the damage.
-
Hallowed Ground
Sanctifies the ground around Oberon, inflicting <DT_RADIATION_COLOR>Radiation Damage to all enemies within the radius. Also grants protection against Status Effects for Oberon and his allies.
-
Renewal
Generates a protective aura that grants bonus Armor to Oberon and his allies and restores allies' Health over time. Healing is doubled while within the radius of Hallowed Ground.
-
Reckoning
Lifts enemies into the air and then hurls them down with conviction, removing their Armor. Enemies hit by this ability will grant Oberon additional Armor and have a chance to spawn a <HEALTH>Health Orb when they die.
Base values at rank 0.
Effective health is worked out from the game's armour curve — health × (armour + 300) ÷ 300 — and counts no shields.
Oberon Prime warframe.market · PC · 14 hours ago Open on warframe.market