| Trait | Trinity | Trinity Prime | Difference |
|---|---|---|---|
| Getting hold of it | |||
| How you get it | Farmable | Vaulted — trade or Prime Resurgence | Farmable becomes Vaulted — trade or Prime Resurgence |
| Places it or its parts drop | 1 | 26 Highest here | 25 more |
| Parts set price | — | 70 | Not comparable — nothing recorded for Trinity |
| Ducats | — | 130 | Not comparable — nothing recorded for Trinity |
| Build time | 3 days | 3 days | No difference |
| Stats | |||
| Health | 270 | 270 | No difference |
| Shield | 270 | 455 Highest here | 185 more |
| Armor | 105 | 135 Highest here | 30 more |
| Effective health | 365 | 392 Highest here | 27 more |
| Energy | 175 | 175 | No difference |
| Sprint speed | 1.00 | 1.10 Highest here | 0.10 more |
| Slots | |||
| Polarised slots | 2 | 4 Highest here | 2 more |
| Polarities | 1 more 1 more | ||
| Aura | No difference | ||
Abilities
Trinity
Passive Allies in <AFFINITY_SHARE>Affinity Range gain |BUFF|% of Trinity's Max Energy as Health.
-
Well Of Life
Create a well of life on an enemy who will absorb Status Effect damage intended for nearby allies. Allies gain additional Health when they attack the target. If allies die, enemies in the well of life die in their stead.
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Energy Vampire
Allies will gain energy over time when enemies are marked with Energy Vampire.
-
Link
Any damage taken while Link is active will be channeled to a nearby enemy.
-
Blessing
Restore the health and shields of allies within <AFFINITY_SHARE>Affinity Range while reducing the damage they take from enemies.
Trinity Prime
Passive Allies in <AFFINITY_SHARE>Affinity Range gain |BUFF|% of Trinity's Max Energy as Health.
-
Well Of Life
Create a well of life on an enemy who will absorb Status Effect damage intended for nearby allies. Allies gain additional Health when they attack the target. If allies die, enemies in the well of life die in their stead.
-
Energy Vampire
Allies will gain energy over time when enemies are marked with Energy Vampire.
-
Link
Any damage taken while Link is active will be channeled to a nearby enemy.
-
Blessing
Restore the health and shields of allies within <AFFINITY_SHARE>Affinity Range while reducing the damage they take from enemies.
Base values at rank 0.
Effective health is worked out from the game's armour curve — health × (armour + 300) ÷ 300 — and counts no shields.
Trinity Prime warframe.market · PC · 13 hours ago Open on warframe.market