| Trait | Yareli | Yareli Prime | Difference |
|---|---|---|---|
| Getting hold of it | |||
| How you get it | Built in the foundry | Farmable | Built in the foundry becomes Farmable |
| Places it or its parts drop | 0 | 20 Highest here | 20 more |
| Parts set price | — | 37 | Not comparable — nothing recorded for Yareli |
| Ducats | — | 260 | Not comparable — nothing recorded for Yareli |
| Build time | 3 days | 3 days | No difference |
| Stats | |||
| Health | 270 | 270 | No difference |
| Shield | 455 | 550 Highest here | 95 more |
| Armor | 105 | 105 | No difference |
| Effective health | 365 | 365 | No difference |
| Energy | 200 | 215 Highest here | 15 more |
| Sprint speed | 1.00 | 1.10 Highest here | 0.10 more |
| Slots | |||
| Polarised slots | 2 | 3 Highest here | 1 more |
| Polarities | 1 more | ||
| Aura | No difference | ||
Abilities
Yareli
Passive Yareli gains +|CHANCE|% Critical Chance for Secondary weapons when she has been moving for at least |TIME|s.
-
Sea Snares
Form five water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their victims. Enemies hit by the globules take increased damage from all sources.
-
Merulina
Summon Merulina, a rideable creature of the waves, and the inspiration for K-Driving. Merulina protects Yareli by absorbing a large portion of incoming damage.
-
Aquablades
Tear through foes with a trio of orbiting aquatic blades.
-
Riptide
Drag enemies into a crushing maelstrom and then blow them away in a watery burst. Each enemy trapped in the vortex increases the burst's damage.
Yareli Prime
Passive Yareli gains +|CHANCE|% Critical Chance for Secondary weapons when she has been moving for at least |TIME|s.
-
Sea Snares
Form five water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their victims. Enemies hit by the globules take increased damage from all sources.
-
Merulina
Summon Merulina, a rideable creature of the waves, and the inspiration for K-Driving. Merulina protects Yareli by absorbing a large portion of incoming damage.
-
Aquablades
Tear through foes with a trio of orbiting aquatic blades.
-
Riptide
Drag enemies into a crushing maelstrom and then blow them away in a watery burst. Each enemy trapped in the vortex increases the burst's damage.
Base values at rank 0.
Effective health is worked out from the game's armour curve — health × (armour + 300) ÷ 300 — and counts no shields.
Yareli Prime warframe.market · PC · 13 hours ago Open on warframe.market