Achieve redemption through vengeance. The monastic Harrow increases damage to support allies. Defy enemies and ascend.
Stats
Harrow Chassis 1 source
Enemy — Harrow Chassis
1|
Source
|
Where
|
Rotation
|
Rarity
|
Chance
|
|---|---|---|---|---|
| Void Fissure Corrupted Enemy |
The game does not publish where this enemy spawns
|
— | Common |
100.00%
2 slots
|
Harrow Neuroptics 2 sources
Mission — Harrow Neuroptics
2|
Source
|
Where
|
Rotation
|
Rarity
|
Chance
|
|---|---|---|---|---|
| Pago (Kuva Fortress) — Spy (A) | A | Uncommon |
16.67%
|
|
| Taveuni (Kuva Fortress) — Survival (C) | C | Uncommon |
12.00%
|
Harrow Systems 7 sources
Mission — Harrow Systems
7|
Source
|
Where
|
Rotation
|
Rarity
|
Chance
|
|---|---|---|---|---|
| Caracol (Saturn) — Defection (C) | C | Uncommon |
15.00%
|
|
| Yursa (Neptune) — Defection (C) | C | Uncommon |
15.00%
|
|
| Memphis (Phobos) — Defection (C) | C | Uncommon |
15.00%
|
|
| Taveuni (Kuva Fortress) — Survival (C) | C | Uncommon |
12.00%
|
|
| Yursa (Neptune) — Defection (B) | B | Rare |
6.00%
|
|
| Memphis (Phobos) — Defection (B) | B | Rare |
6.00%
|
|
| Caracol (Saturn) — Defection (B) | B | Rare |
5.45%
|
Along the way
These tables are shared. One run for this item can hand over the rewards below as well — the number beside each says how much of the same trip it takes.
In the same missions
- Bane Of Orokin 3 missions
- Cleanse Orokin 3 missions
- Axi A21 Intact 2 missions
- Axi A22 Intact 2 missions
- Axi D6 Intact 2 missions
- Axi P10 Intact 2 missions
- Axi S20 Intact 2 missions
- Axi T13 Intact 2 missions
Built from
Building it
Overshield capacity doubled. Start missions at maximum energy.
-
Ability 1: Condemn
Cast a wave of energy that chains them where they stand. Each enemy held reinforces Harrow's shields.
-
Ability 2: Penance
Sacrifice Shields to boost Reload Speed, and Fire Rate while converting damage inflicted on enemies into health for Harrow and nearby allies.
-
Ability 3: Thurible
Channel Harrow's energy into the Thurible to generate a buff. Once finished, kill enemies to bestow nearby allies with bursts of energy. The more energy channeled the greater the reward for each kill. Headshots produce extra energy.
-
Ability 4: Covenant
Protect nearby allies with an energy force that absorbs all damage and converts it to a Critical Chance bonus for all those under the Covenant. Headshots are amplified even further.
Energy costs and per-rank values are on the wiki. Wiki