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Items
Warframe

Octavia

Octavia turns bass, beat, and melody into a symphony of devastation. The music of her Mandachord gives her high survivability and supports allies. Her composition means the enemy’s destruction.

Stats

270 Health
180 90 less Shield
160 Armor
175 40 less Energy
1.05 Sprint speed
Polarities
  • Naramon polarity
  • Naramon polarity
Aura Naramon polarity
Base values, rank 0 · differences against Octavia Prime

Where to find it

Octavia Chassis 1 source

Enemy — Octavia Chassis

1
Enemy sources for this item, with where each one is found, the rotation it drops on, the rarity of the reward and the chance of getting it.
Source
Where
Rotation
Rarity
Chance
Orokin Storage Container
The game does not publish where this enemy spawns
Common
100.00% 2 slots

Octavia Neuroptics 1 source

Mission — Octavia Neuroptics

1
Mission sources for this item, with where each one is found, the rotation it drops on, the rarity of the reward and the chance of getting it.
Source
Where
Rotation
Rarity
Chance
Terrorem (Deimos) — Survival (C) C Uncommon
22.56%

Octavia Systems 1 source

Mission — Octavia Systems

1
Mission sources for this item, with where each one is found, the rotation it drops on, the rarity of the reward and the chance of getting it.
Source
Where
Rotation
Rarity
Chance
Plato (Caches) — Caches (A)
Lua Plato
A Uncommon
22.56%

Along the way

These tables are shared. One run for this item can hand over the rewards below as well — the number beside each says how much of the same trip it takes.

In the same missions

and 2 more rewards

Set & building

Built from

Mandachord 0 sources
Octavia Blueprint 0 sources
Octavia Chassis 1 source
Octavia Systems 1 source

Building it

Mandachord 0 sources
Octavia Chassis 1 source
Octavia Systems 1 source
25,000 credits Cost
3 days Build time
50 p Rush

Abilities

Passive

Replenish value the game fills in energy over value the game fills ins for Octavia and allies within value the game fills inm when abilities are activated.

  1. Ability 1: Mallet

    Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.

  2. Ability 2: Resonator

    Launches a rollerball that charms foes to follow it. Combines with the Mallet to create a roving ball of sonic destruction.

  3. Ability 3: Metronome

    Grants buffs to those who consistently perform actions in time to Octavia's music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera multishot buff. Timed melee swings give the Forte damage buff.

  4. Ability 4: Amp

    Draws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets.

Energy costs and per-rank values are on the wiki. Wiki