Octavia turns bass, beat, and melody into a symphony of devastation. The music of her Mandachord gives her high survivability and supports allies. Her composition means the enemy’s destruction.
Stats
Where to find it
Octavia Chassis 1 source
Enemy — Octavia Chassis
1|
Source
|
Where
|
Rotation
|
Rarity
|
Chance
|
|---|---|---|---|---|
| Orokin Storage Container |
The game does not publish where this enemy spawns
|
— | Common |
100.00%
2 slots
|
Octavia Neuroptics 1 source
Octavia Systems 1 source
Along the way
These tables are shared. One run for this item can hand over the rewards below as well — the number beside each says how much of the same trip it takes.
In the same missions
- Axi A21 Intact 1 mission
- Axi A22 Intact 1 mission
- Axi D6 Intact 1 mission
- Axi P10 Intact 1 mission
- Axi S20 Intact 1 mission
- Axi T13 Intact 1 mission
- Axi V14 Intact 1 mission
- Plastids 1 mission
and 2 more rewards Show fewer
- Polymer Bundle 1 mission
- Rubedo 1 mission
Set & building
Built from
Building it
Abilities
Replenish value the game fills in energy over value the game fills ins for Octavia and allies within value the game fills inm when abilities are activated.
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Ability 1: Mallet
Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.
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Ability 2: Resonator
Launches a rollerball that charms foes to follow it. Combines with the Mallet to create a roving ball of sonic destruction.
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Ability 3: Metronome
Grants buffs to those who consistently perform actions in time to Octavia's music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera multishot buff. Timed melee swings give the Forte damage buff.
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Ability 4: Amp
Draws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets.
Energy costs and per-rank values are on the wiki. Wiki