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Comparison

Gauss · Gauss Prime

A row-by-row comparison of Gauss, Gauss Prime: how to get hold of each one first, then their base stats and mod slots.
Trait Gauss Gauss Prime Difference
Getting hold of it
How you get it Farmable Vaulted — trade or Prime Resurgence Farmable becomes Vaulted — trade or Prime Resurgence
Places it or its parts drop 1 30 Highest here 29 more
Parts set price — 65 Not comparable — nothing recorded for Gauss
Ducats — 185 Not comparable — nothing recorded for Gauss
Build time 3 days 3 days No difference
Stats
Health 270 270 No difference
Shield 455 550 Highest here 95 more
Armor 185 185 No difference
Effective health 437 437 No difference
Energy 175 175 No difference
Sprint speed 1.40 1.50 Highest here 0.10 more
Slots
Polarised slots 2 3 Highest here 1 more
Polarities Madurai polarity Vazarin polarity Madurai polarity Naramon polarity Vazarin polarity Naramon polarity 1 more
Aura Naramon polarity Naramon polarity No difference

Abilities

Gauss

Passive Moving generates an electrical current that fills Gauss' battery. Shields recharge up to |SPEED|% faster while the Recharge Delay is up to |DELAY|% shorter, based on the battery level.

  • Mach Rush

    Burst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously.

  • Kinetic Plating

    Generate armor plating that converts a portion of absorbed Kinetic Damage (Physical, <DT_FIRE_COLOR>Heat, <DT_FREEZE_COLOR>Cold, and <DT_EXPLOSION_COLOR>Blast) into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to the battery level.

  • Thermal Sunder

    Siphon kinetic energy from the area, charging the battery and inflicting <DT_FREEZE_COLOR>Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting <DT_FIRE_COLOR>Heat Status on nearby enemies.

  • Redline

    Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Casting Speed into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.

Gauss Prime

Passive Moving generates an electrical current that fills Gauss' battery. Shields recharge up to |SPEED|% faster while the Recharge Delay is up to |DELAY|% shorter, based on the battery level.

  • Mach Rush

    Burst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously.

  • Kinetic Plating

    Generate armor plating that converts a portion of absorbed Kinetic Damage (Physical, <DT_FIRE_COLOR>Heat, <DT_FREEZE_COLOR>Cold, and <DT_EXPLOSION_COLOR>Blast) into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to the battery level.

  • Thermal Sunder

    Siphon kinetic energy from the area, charging the battery and inflicting <DT_FREEZE_COLOR>Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting <DT_FIRE_COLOR>Heat Status on nearby enemies.

  • Redline

    Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Casting Speed into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.

Base values at rank 0.

Effective health is worked out from the game's armour curve — health × (armour + 300) ÷ 300 — and counts no shields.

Gauss Prime warframe.market · PC · 12 hours ago Open on warframe.market

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