| Trait | Gauss | Gauss Prime | Difference |
|---|---|---|---|
| Getting hold of it | |||
| How you get it | Farmable | Vaulted — trade or Prime Resurgence | Farmable becomes Vaulted — trade or Prime Resurgence |
| Places it or its parts drop | 1 | 30 Highest here | 29 more |
| Parts set price | — | 65 | Not comparable — nothing recorded for Gauss |
| Ducats | — | 185 | Not comparable — nothing recorded for Gauss |
| Build time | 3 days | 3 days | No difference |
| Stats | |||
| Health | 270 | 270 | No difference |
| Shield | 455 | 550 Highest here | 95 more |
| Armor | 185 | 185 | No difference |
| Effective health | 437 | 437 | No difference |
| Energy | 175 | 175 | No difference |
| Sprint speed | 1.40 | 1.50 Highest here | 0.10 more |
| Slots | |||
| Polarised slots | 2 | 3 Highest here | 1 more |
| Polarities | 1 more | ||
| Aura | No difference | ||
Abilities
Gauss
Passive Moving generates an electrical current that fills Gauss' battery. Shields recharge up to |SPEED|% faster while the Recharge Delay is up to |DELAY|% shorter, based on the battery level.
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Mach Rush
Burst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously.
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Kinetic Plating
Generate armor plating that converts a portion of absorbed Kinetic Damage (Physical, <DT_FIRE_COLOR>Heat, <DT_FREEZE_COLOR>Cold, and <DT_EXPLOSION_COLOR>Blast) into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to the battery level.
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Thermal Sunder
Siphon kinetic energy from the area, charging the battery and inflicting <DT_FREEZE_COLOR>Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting <DT_FIRE_COLOR>Heat Status on nearby enemies.
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Redline
Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Casting Speed into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.
Gauss Prime
Passive Moving generates an electrical current that fills Gauss' battery. Shields recharge up to |SPEED|% faster while the Recharge Delay is up to |DELAY|% shorter, based on the battery level.
-
Mach Rush
Burst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously.
-
Kinetic Plating
Generate armor plating that converts a portion of absorbed Kinetic Damage (Physical, <DT_FIRE_COLOR>Heat, <DT_FREEZE_COLOR>Cold, and <DT_EXPLOSION_COLOR>Blast) into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to the battery level.
-
Thermal Sunder
Siphon kinetic energy from the area, charging the battery and inflicting <DT_FREEZE_COLOR>Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting <DT_FIRE_COLOR>Heat Status on nearby enemies.
-
Redline
Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Casting Speed into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.
Base values at rank 0.
Effective health is worked out from the game's armour curve — health × (armour + 300) ÷ 300 — and counts no shields.
Gauss Prime warframe.market · PC · 12 hours ago Open on warframe.market