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Items
Warframe

Gauss

Take charge with the Saint of Altra. Gauss is fast, deals high damage, and has strong survivability. Movement charges his powerful battery, so never stop moving.

Stats

270 Health
455 95 less Shield
185 Armor
175 Energy
1.40 0.10 less Sprint speed
Polarities
  • Madurai polarity
  • Vazarin polarity
Aura Naramon polarity
Base values, rank 0 · differences against Gauss Prime

Gauss Chassis 1 source

Mission — Gauss Chassis

1
Mission sources for this item, with where each one is found, the rotation it drops on, the rarity of the reward and the chance of getting it.
Source
Where
Rotation
Rarity
Chance
Kappa (Sedna) — Disruption (C)
Sedna Kappa
C Rare
7.84%

Gauss Neuroptics 1 source

Mission — Gauss Neuroptics

1
Mission sources for this item, with where each one is found, the rotation it drops on, the rarity of the reward and the chance of getting it.
Source
Where
Rotation
Rarity
Chance
Kappa (Sedna) — Disruption (C)
Sedna Kappa
C Rare
7.84%

Gauss Systems 1 source

Mission — Gauss Systems

1
Mission sources for this item, with where each one is found, the rotation it drops on, the rarity of the reward and the chance of getting it.
Source
Where
Rotation
Rarity
Chance
Kappa (Sedna) — Disruption (C)
Sedna Kappa
C Rare
7.84%

Along the way

These tables are shared. One run for this item can hand over the rewards below as well — the number beside each says how much of the same trip it takes.

In the same missions

Built from

Gauss Blueprint 0 sources
Gauss Chassis 1 source
Gauss Neuroptics 1 source
Gauss Systems 1 source
Orokin Cell ×3 58 sources

Building it

Orokin Cell ×3 58 sources
Gauss Chassis 1 source
Gauss Neuroptics 1 source
Gauss Systems 1 source
25,000 credits Cost
3 days Build time
50 p Rush
Passive

Moving generates an electrical current that fills Gauss' battery. Shields recharge up to value the game fills in% faster while the Recharge Delay is up to value the game fills in% shorter, based on the battery level.

  1. Ability 1: Mach Rush

    Burst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously.

  2. Ability 2: Kinetic Plating

    Generate armor plating that converts a portion of absorbed Kinetic Damage (Physical, Heat, Cold, and Blast) into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to the battery level.

  3. Ability 3: Thermal Sunder

    Siphon kinetic energy from the area, charging the battery and inflicting Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting Heat Status on nearby enemies.

  4. Ability 4: Redline

    Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Casting Speed into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.

Energy costs and per-rank values are on the wiki. Wiki