| Trait | Mirage | Mirage Prime | Difference |
|---|---|---|---|
| Getting hold of it | |||
| How you get it | Built in the foundry | Vaulted — trade or Prime Resurgence | Built in the foundry becomes Vaulted — trade or Prime Resurgence |
| Places it or its parts drop | 0 | 25 Highest here | 25 more |
| Parts set price | — | 79 | Not comparable — nothing recorded for Mirage |
| Ducats | — | 175 | Not comparable — nothing recorded for Mirage |
| Build time | 3 days | 3 days | No difference |
| Stats | |||
| Health | 200 | 200 | No difference |
| Shield | 200 | 310 Highest here | 110 more |
| Armor | 105 | 185 Highest here | 80 more |
| Effective health | 270 | 323 Highest here | 53 more |
| Energy | 175 | 175 | No difference |
| Sprint speed | 1.20 | 1.20 | No difference |
| Slots | |||
| Polarised slots | 2 | 4 Highest here | 2 more |
| Polarities | 1 more 1 more | ||
| Aura | No difference | ||
Abilities
Mirage
Passive Sliding lasts |DURATION|% longer and acrobatic maneuvers are |SPEED|% faster.
-
Hall Of Mirrors
Mirage creates an entourage of doppelgangers to confuse and distract the enemy.
-
Sleight Of Hand
Booby trap nearby objects while conjuring an irresistible jewel that bursts with radial blind when touched in darkness, or a radial explosion in light. Conjure multiple smaller jewels with the help of Hall of Mirrors.
-
Eclipse
(TAP) Temporarily reduce the damage Mirage takes from enemies. (HOLD) Temporarily increase Mirage's weapon damage.
-
Prism
Fires an energy prism that shoots lasers in all directions. Activating again detonates the prism, blinding nearby foes.
Mirage Prime
Passive Sliding lasts |DURATION|% longer and acrobatic maneuvers are |SPEED|% faster.
-
Hall Of Mirrors
Mirage creates an entourage of doppelgangers to confuse and distract the enemy.
-
Sleight Of Hand
Booby trap nearby objects while conjuring an irresistible jewel that bursts with radial blind when touched in darkness, or a radial explosion in light. Conjure multiple smaller jewels with the help of Hall of Mirrors.
-
Eclipse
(TAP) Temporarily reduce the damage Mirage takes from enemies. (HOLD) Temporarily increase Mirage's weapon damage.
-
Prism
Fires an energy prism that shoots lasers in all directions. Activating again detonates the prism, blinding nearby foes.
Base values at rank 0.
Effective health is worked out from the game's armour curve — health × (armour + 300) ÷ 300 — and counts no shields.
Mirage Prime warframe.market · PC · 14 hours ago Open on warframe.market