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Comparison

Nezha · Nezha Prime

A row-by-row comparison of Nezha, Nezha Prime: how to get hold of each one first, then their base stats and mod slots.
Trait Nezha Nezha Prime Difference
Getting hold of it
How you get it Built in the foundry Vaulted — trade or Prime Resurgence Built in the foundry becomes Vaulted — trade or Prime Resurgence
Places it or its parts drop 0 29 Highest here 29 more
Parts set price — 75 Not comparable — nothing recorded for Nezha
Ducats — 260 Not comparable — nothing recorded for Nezha
Build time 3 days 3 days No difference
Stats
Health 365 365 No difference
Shield 135 135 No difference
Armor 200 265 Highest here 65 more
Effective health 608 687 Highest here 79 more
Energy 175 175 No difference
Sprint speed 1.15 1.20 Highest here 0.05 more
Slots
Polarised slots 2 3 Highest here 1 more
Polarities Vazarin polarity Madurai polarity Vazarin polarity Madurai polarity Naramon polarity Naramon polarity 1 more
Aura Naramon polarity Naramon polarity No difference

Abilities

Nezha

Passive Slide |SPEED|% faster and go |RANGE|% farther.

  • Fire Walker

    Blaze a trail of flames, scorching enemies and cleansing allies. Teleporting blasts the landing area with a ring of fire.

  • Blazing Chakram

    Hurl a flaming ring that sets enemies ablaze making them vulnerable to any damage. Flaming enemies drop Restorative Orbs on death. Charge to amplify the power of the ring, and reactivate to instantly travel to the ring's location.

  • Warding Halo

    Create a protective ring of fire, that also stuns and damages enemies who get too close.

  • Divine Spears

    Impale nearby enemies on spears that erupt from the below. Activate again to slam surviving enemies back into the ground.

Nezha Prime

Passive Slide |SPEED|% faster and go |RANGE|% farther.

  • Fire Walker

    Blaze a trail of flames, scorching enemies and cleansing allies. Teleporting blasts the landing area with a ring of fire.

  • Blazing Chakram

    Hurl a flaming ring that sets enemies ablaze making them vulnerable to any damage. Flaming enemies drop Restorative Orbs on death. Charge to amplify the power of the ring, and reactivate to instantly travel to the ring's location.

  • Warding Halo

    Create a protective ring of fire, that also stuns and damages enemies who get too close.

  • Divine Spears

    Impale nearby enemies on spears that erupt from the below. Activate again to slam surviving enemies back into the ground.

Base values at rank 0.

Effective health is worked out from the game's armour curve — health × (armour + 300) ÷ 300 — and counts no shields.

Nezha Prime warframe.market · PC · 13 hours ago Open on warframe.market

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