| Trait | Nezha | Nezha Prime | Difference |
|---|---|---|---|
| Getting hold of it | |||
| How you get it | Built in the foundry | Vaulted — trade or Prime Resurgence | Built in the foundry becomes Vaulted — trade or Prime Resurgence |
| Places it or its parts drop | 0 | 29 Highest here | 29 more |
| Parts set price | — | 75 | Not comparable — nothing recorded for Nezha |
| Ducats | — | 260 | Not comparable — nothing recorded for Nezha |
| Build time | 3 days | 3 days | No difference |
| Stats | |||
| Health | 365 | 365 | No difference |
| Shield | 135 | 135 | No difference |
| Armor | 200 | 265 Highest here | 65 more |
| Effective health | 608 | 687 Highest here | 79 more |
| Energy | 175 | 175 | No difference |
| Sprint speed | 1.15 | 1.20 Highest here | 0.05 more |
| Slots | |||
| Polarised slots | 2 | 3 Highest here | 1 more |
| Polarities | 1 more | ||
| Aura | No difference | ||
Abilities
Nezha
Passive Slide |SPEED|% faster and go |RANGE|% farther.
-
Fire Walker
Blaze a trail of flames, scorching enemies and cleansing allies. Teleporting blasts the landing area with a ring of fire.
-
Blazing Chakram
Hurl a flaming ring that sets enemies ablaze making them vulnerable to any damage. Flaming enemies drop Restorative Orbs on death. Charge to amplify the power of the ring, and reactivate to instantly travel to the ring's location.
-
Warding Halo
Create a protective ring of fire, that also stuns and damages enemies who get too close.
-
Divine Spears
Impale nearby enemies on spears that erupt from the below. Activate again to slam surviving enemies back into the ground.
Nezha Prime
Passive Slide |SPEED|% faster and go |RANGE|% farther.
-
Fire Walker
Blaze a trail of flames, scorching enemies and cleansing allies. Teleporting blasts the landing area with a ring of fire.
-
Blazing Chakram
Hurl a flaming ring that sets enemies ablaze making them vulnerable to any damage. Flaming enemies drop Restorative Orbs on death. Charge to amplify the power of the ring, and reactivate to instantly travel to the ring's location.
-
Warding Halo
Create a protective ring of fire, that also stuns and damages enemies who get too close.
-
Divine Spears
Impale nearby enemies on spears that erupt from the below. Activate again to slam surviving enemies back into the ground.
Base values at rank 0.
Effective health is worked out from the game's armour curve — health × (armour + 300) ÷ 300 — and counts no shields.
Nezha Prime warframe.market · PC · 13 hours ago Open on warframe.market