The mercurial firemonger protects the innocent. Nezha’s multifaceted tactics give him high survivability as he inflicts damage and provides crowd control. His fire is the clarion of hope.
Stats
Where to find it
This item is not in the published drop tables. It may be bought, built, or given out during an event.
Set & building
Built from
Building it
Abilities
Slide value the game fills in% faster and go value the game fills in% farther.
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Ability 1: Fire Walker
Blaze a trail of flames, scorching enemies and cleansing allies. Teleporting blasts the landing area with a ring of fire.
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Ability 2: Blazing Chakram
Hurl a flaming ring that sets enemies ablaze making them vulnerable to any damage. Flaming enemies drop Restorative Orbs on death. Charge to amplify the power of the ring, and reactivate to instantly travel to the ring's location.
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Ability 3: Warding Halo
Create a protective ring of fire, that also stuns and damages enemies who get too close.
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Ability 4: Divine Spears
Impale nearby enemies on spears that erupt from the below. Activate again to slam surviving enemies back into the ground.
Energy costs and per-rank values are on the wiki. Wiki