| Trait | Zephyr | Zephyr Prime | Difference |
|---|---|---|---|
| Getting hold of it | |||
| How you get it | Built in the foundry | Vaulted — trade or Prime Resurgence | Built in the foundry becomes Vaulted — trade or Prime Resurgence |
| Places it or its parts drop | 0 | 25 Highest here | 25 more |
| Parts set price | — | 80 | Not comparable — nothing recorded for Zephyr |
| Ducats | — | 205 | Not comparable — nothing recorded for Zephyr |
| Build time | 3 days | 3 days | No difference |
| Stats | |||
| Health | 455 | 455 | No difference |
| Shield | 455 | 455 | No difference |
| Armor | 105 | 135 Highest here | 30 more |
| Effective health | 614 | 660 Highest here | 46 more |
| Energy | 100 | 175 Highest here | 75 more |
| Sprint speed | 1.10 | 1.15 Highest here | 0.05 more |
| Slots | |||
| Polarised slots | 2 | 4 Highest here | 2 more |
| Polarities | 1 more 1 more | ||
| Aura | No difference | ||
Abilities
Zephyr
Passive Zephyr moves faster and falls slower while airborne. Also gain |CRIT|% Critical Hit chance with weapons while airborne.
-
Tail Wind
Hold while airborne to hover Zephyr with reduced movement. From the air, tap to dash forward, or aim down to dive bomb enemies below.
-
Airburst
Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.
-
Turbulence
Creates a wind shield around Zephyr, redirecting all incoming projectiles.
-
Tornado
Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental Damage Type they absorb the most. Shoot engulfed enemies to inflict extra damage. Hold for stationary tornadoes or tap for wandering ones.
Zephyr Prime
Passive Zephyr moves faster and falls slower while airborne. Also gain |CRIT|% Critical Hit chance with weapons while airborne.
-
Tail Wind
Hold while airborne to hover Zephyr with reduced movement. From the air, tap to dash forward, or aim down to dive bomb enemies below.
-
Airburst
Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.
-
Turbulence
Creates a wind shield around Zephyr, redirecting all incoming projectiles.
-
Tornado
Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental Damage Type they absorb the most. Shoot engulfed enemies to inflict extra damage. Hold for stationary tornadoes or tap for wandering ones.
Base values at rank 0.
Effective health is worked out from the game's armour curve — health × (armour + 300) ÷ 300 — and counts no shields.
Zephyr Prime warframe.market · PC · 14 hours ago Open on warframe.market