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Comparison

Zephyr · Zephyr Prime

A row-by-row comparison of Zephyr, Zephyr Prime: how to get hold of each one first, then their base stats and mod slots.
Trait Zephyr Zephyr Prime Difference
Getting hold of it
How you get it Built in the foundry Vaulted — trade or Prime Resurgence Built in the foundry becomes Vaulted — trade or Prime Resurgence
Places it or its parts drop 0 25 Highest here 25 more
Parts set price — 80 Not comparable — nothing recorded for Zephyr
Ducats — 205 Not comparable — nothing recorded for Zephyr
Build time 3 days 3 days No difference
Stats
Health 455 455 No difference
Shield 455 455 No difference
Armor 105 135 Highest here 30 more
Effective health 614 660 Highest here 46 more
Energy 100 175 Highest here 75 more
Sprint speed 1.10 1.15 Highest here 0.05 more
Slots
Polarised slots 2 4 Highest here 2 more
Polarities Madurai polarity Naramon polarity Madurai polarity Madurai polarity Vazarin polarity Naramon polarity Madurai polarity 1 more Vazarin polarity 1 more
Aura Vazarin polarity Vazarin polarity No difference

Abilities

Zephyr

Passive Zephyr moves faster and falls slower while airborne. Also gain |CRIT|% Critical Hit chance with weapons while airborne.

  • Tail Wind

    Hold while airborne to hover Zephyr with reduced movement. From the air, tap to dash forward, or aim down to dive bomb enemies below.

  • Airburst

    Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.

  • Turbulence

    Creates a wind shield around Zephyr, redirecting all incoming projectiles.

  • Tornado

    Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental Damage Type they absorb the most. Shoot engulfed enemies to inflict extra damage. Hold for stationary tornadoes or tap for wandering ones.

Zephyr Prime

Passive Zephyr moves faster and falls slower while airborne. Also gain |CRIT|% Critical Hit chance with weapons while airborne.

  • Tail Wind

    Hold while airborne to hover Zephyr with reduced movement. From the air, tap to dash forward, or aim down to dive bomb enemies below.

  • Airburst

    Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.

  • Turbulence

    Creates a wind shield around Zephyr, redirecting all incoming projectiles.

  • Tornado

    Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental Damage Type they absorb the most. Shoot engulfed enemies to inflict extra damage. Hold for stationary tornadoes or tap for wandering ones.

Base values at rank 0.

Effective health is worked out from the game's armour curve — health × (armour + 300) ÷ 300 — and counts no shields.

Zephyr Prime warframe.market · PC · 14 hours ago Open on warframe.market

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