Command the power of the wind. Zephyr’s cyclonic abilities protect her, deal high damage, and provide crowd control. She swoops in from above and leaves a path of destruction.
Stats
Where to find it
This item is not in the published drop tables. It may be bought, built, or given out during an event.
Set & building
Built from
Building it
Abilities
Zephyr moves faster and falls slower while airborne. Also gain value the game fills in% Critical Hit chance with weapons while airborne.
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Ability 1: Tail Wind
Hold while airborne to hover Zephyr with reduced movement. From the air, tap to dash forward, or aim down to dive bomb enemies below.
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Ability 2: Airburst
Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.
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Ability 3: Turbulence
Creates a wind shield around Zephyr, redirecting all incoming projectiles.
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Ability 4: Tornado
Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental Damage Type they absorb the most. Shoot engulfed enemies to inflict extra damage. Hold for stationary tornadoes or tap for wandering ones.
Energy costs and per-rank values are on the wiki. Wiki