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Items
Warframe

Zephyr

Command the power of the wind. Zephyr’s cyclonic abilities protect her, deal high damage, and provide crowd control. She swoops in from above and leaves a path of destruction.

Stats

455 Health
455 Shield
105 30 less Armor
100 75 less Energy
1.10 0.05 less Sprint speed
Polarities
  • Madurai polarity
  • Naramon polarity
Aura Vazarin polarity
Base values, rank 0 · differences against Zephyr Prime

Where to find it

No known drop source

This item is not in the published drop tables. It may be bought, built, or given out during an event.

Set & building

Built from

Orokin Cell 58 sources
Zephyr Blueprint 0 sources
Zephyr Chassis 0 sources
Zephyr Neuroptics 0 sources
Zephyr Systems 0 sources

Building it

Orokin Cell 58 sources
Zephyr Chassis 0 sources
Zephyr Neuroptics 0 sources
Zephyr Systems 0 sources
25,000 credits Cost
3 days Build time
50 p Rush

Abilities

Passive

Zephyr moves faster and falls slower while airborne. Also gain value the game fills in% Critical Hit chance with weapons while airborne.

  1. Ability 1: Tail Wind

    Hold while airborne to hover Zephyr with reduced movement. From the air, tap to dash forward, or aim down to dive bomb enemies below.

  2. Ability 2: Airburst

    Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.

  3. Ability 3: Turbulence

    Creates a wind shield around Zephyr, redirecting all incoming projectiles.

  4. Ability 4: Tornado

    Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental Damage Type they absorb the most. Shoot engulfed enemies to inflict extra damage. Hold for stationary tornadoes or tap for wandering ones.

Energy costs and per-rank values are on the wiki. Wiki