| Trait | Octavia | Octavia Prime | Difference |
|---|---|---|---|
| Getting hold of it | |||
| How you get it | Farmable | Vaulted — trade or Prime Resurgence | Farmable becomes Vaulted — trade or Prime Resurgence |
| Places it or its parts drop | 3 | 25 Highest here | 22 more |
| Parts set price | — | 85 | Not comparable — nothing recorded for Octavia |
| Ducats | — | 175 | Not comparable — nothing recorded for Octavia |
| Build time | 3 days | 3 days | No difference |
| Stats | |||
| Health | 270 | 270 | No difference |
| Shield | 180 | 270 Highest here | 90 more |
| Armor | 160 | 160 | No difference |
| Effective health | 414 | 414 | No difference |
| Energy | 175 | 215 Highest here | 40 more |
| Sprint speed | 1.05 | 1.05 | No difference |
| Slots | |||
| Polarised slots | 2 | 3 Highest here | 1 more |
| Polarities | 1 more | ||
| Aura | No difference | ||
Abilities
Octavia
Passive Replenish |ENERGY| energy over |DURATION|s for Octavia and allies within |RANGE|m when abilities are activated.
-
Mallet
Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.
-
Resonator
Launches a rollerball that charms foes to follow it. Combines with the Mallet to create a roving ball of sonic destruction.
-
Metronome
Grants buffs to those who consistently perform actions in time to Octavia's music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera multishot buff. Timed melee swings give the Forte damage buff.
-
Amp
Draws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets.
Octavia Prime
Passive Replenish |ENERGY| energy over |DURATION|s for Octavia and allies within |RANGE|m when abilities are activated.
-
Mallet
Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.
-
Resonator
Launches a rollerball that charms foes to follow it. Combines with the Mallet to create a roving ball of sonic destruction.
-
Metronome
Grants buffs to those who consistently perform actions in time to Octavia's music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera multishot buff. Timed melee swings give the Forte damage buff.
-
Amp
Draws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets.
Base values at rank 0.
Effective health is worked out from the game's armour curve — health × (armour + 300) ÷ 300 — and counts no shields.
Octavia Prime warframe.market · PC · 25 minutes ago Quoted from the cheapest offer standing right now, not from a median of the order book — the going rate is usually higher. Open on warframe.market