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Comparison

Octavia · Octavia Prime

A row-by-row comparison of Octavia, Octavia Prime: how to get hold of each one first, then their base stats and mod slots.
Trait Octavia Octavia Prime Difference
Getting hold of it
How you get it Farmable Vaulted — trade or Prime Resurgence Farmable becomes Vaulted — trade or Prime Resurgence
Places it or its parts drop 3 25 Highest here 22 more
Parts set price 85 Not comparable — nothing recorded for Octavia
Ducats 175 Not comparable — nothing recorded for Octavia
Build time 3 days 3 days No difference
Stats
Health 270 270 No difference
Shield 180 270 Highest here 90 more
Armor 160 160 No difference
Effective health 414 414 No difference
Energy 175 215 Highest here 40 more
Sprint speed 1.05 1.05 No difference
Slots
Polarised slots 2 3 Highest here 1 more
Polarities Naramon polarity Naramon polarity Vazarin polarity Naramon polarity Naramon polarity Vazarin polarity 1 more
Aura Naramon polarity Naramon polarity No difference

Abilities

Octavia

Passive Replenish |ENERGY| energy over |DURATION|s for Octavia and allies within |RANGE|m when abilities are activated.

  • Mallet

    Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.

  • Resonator

    Launches a rollerball that charms foes to follow it. Combines with the Mallet to create a roving ball of sonic destruction.

  • Metronome

    Grants buffs to those who consistently perform actions in time to Octavia's music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera multishot buff. Timed melee swings give the Forte damage buff.

  • Amp

    Draws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets.

Octavia Prime

Passive Replenish |ENERGY| energy over |DURATION|s for Octavia and allies within |RANGE|m when abilities are activated.

  • Mallet

    Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.

  • Resonator

    Launches a rollerball that charms foes to follow it. Combines with the Mallet to create a roving ball of sonic destruction.

  • Metronome

    Grants buffs to those who consistently perform actions in time to Octavia's music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera multishot buff. Timed melee swings give the Forte damage buff.

  • Amp

    Draws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets.

Base values at rank 0.

Effective health is worked out from the game's armour curve — health × (armour + 300) ÷ 300 — and counts no shields.

Octavia Prime warframe.market · PC · 25 minutes ago Quoted from the cheapest offer standing right now, not from a median of the order book — the going rate is usually higher. Open on warframe.market

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