Annihilate enemies with the conductivity of coils and transmitters. Gyre’s electric attacks provide crowd control. She is the embodiment of elegant theory.
Stats
Gyre Blueprint 2 sources
Bounty — Gyre Blueprint
2|
Source
|
Where
|
Rotation
|
Rarity
|
Chance
|
|---|---|---|---|---|
| Level 90 - 95 Zariman Bounty (C) |
Zariman
Zariman Ten Zero
Bounties from Chrysalith
|
C | Uncommon |
12.99%
|
| Level 110 - 115 Zariman Bounty (C) |
Zariman
Zariman Ten Zero
Bounties from Chrysalith
|
C | Uncommon |
12.99%
|
Gyre Chassis 1 source
Bounty — Gyre Chassis
1|
Source
|
Where
|
Rotation
|
Rarity
|
Chance
|
|---|---|---|---|---|
| Level 60 - 65 Zariman Bounty (C) |
Zariman
Zariman Ten Zero
Bounties from Chrysalith
|
C | Uncommon |
13.56%
|
Gyre Neuroptics 1 source
Bounty — Gyre Neuroptics
1|
Source
|
Where
|
Rotation
|
Rarity
|
Chance
|
|---|---|---|---|---|
| Level 50 - 55 Zariman Bounty (C) |
Zariman
Zariman Ten Zero
Bounties from Chrysalith
|
C | Uncommon |
13.04%
|
Gyre Systems 1 source
Bounty — Gyre Systems
1|
Source
|
Where
|
Rotation
|
Rarity
|
Chance
|
|---|---|---|---|---|
| Level 70 - 75 Zariman Bounty (C) |
Zariman
Zariman Ten Zero
Bounties from Chrysalith
|
C | Uncommon |
11.90%
|
Built from
Building it
Gyre's abilities have a 10% chance to deal critical damage for each Electrical status that affects the enemy.
-
Ability 1: Arcsphere
Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.
-
Ability 2: Coil Horizon
Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.
-
Ability 3: Cathode Grace
Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.
-
Ability 4: Rotorswell
Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.
Energy costs and per-rank values are on the wiki. Wiki