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Items
Warframe

Gyre

Annihilate enemies with the conductivity of coils and transmitters. Gyre’s electric attacks provide crowd control. She is the embodiment of elegant theory.

Stats

270 75 less Health
550 90 less Shield
105 Armor
190 Energy
1.00 0.05 less Sprint speed
Polarities
  • Madurai polarity
  • Vazarin polarity
Aura Naramon polarity
Base values, rank 0 · differences against Gyre Prime

Gyre Blueprint 2 sources

Bounty — Gyre Blueprint

2
Bounty sources for this item, with where each one is found, the rotation it drops on, the rarity of the reward and the chance of getting it.
Source
Where
Rotation
Rarity
Chance
Level 90 - 95 Zariman Bounty (C)
Zariman Zariman Ten Zero Bounties from Chrysalith
C Uncommon
12.99%
Level 110 - 115 Zariman Bounty (C)
Zariman Zariman Ten Zero Bounties from Chrysalith
C Uncommon
12.99%

Gyre Chassis 1 source

Bounty — Gyre Chassis

1
Bounty sources for this item, with where each one is found, the rotation it drops on, the rarity of the reward and the chance of getting it.
Source
Where
Rotation
Rarity
Chance
Level 60 - 65 Zariman Bounty (C)
Zariman Zariman Ten Zero Bounties from Chrysalith
C Uncommon
13.56%

Gyre Neuroptics 1 source

Bounty — Gyre Neuroptics

1
Bounty sources for this item, with where each one is found, the rotation it drops on, the rarity of the reward and the chance of getting it.
Source
Where
Rotation
Rarity
Chance
Level 50 - 55 Zariman Bounty (C)
Zariman Zariman Ten Zero Bounties from Chrysalith
C Uncommon
13.04%

Gyre Systems 1 source

Bounty — Gyre Systems

1
Bounty sources for this item, with where each one is found, the rotation it drops on, the rarity of the reward and the chance of getting it.
Source
Where
Rotation
Rarity
Chance
Level 70 - 75 Zariman Bounty (C)
Zariman Zariman Ten Zero Bounties from Chrysalith
C Uncommon
11.90%

Built from

Gyre Blueprint 2 sources
Gyre Chassis 1 source
Gyre Neuroptics 1 source
Gyre Systems 1 source
Orokin Cell ×3 58 sources

Building it

Orokin Cell ×3 58 sources
Gyre Chassis 1 source
Gyre Neuroptics 1 source
Gyre Systems 1 source
25,000 credits Cost
3 days Build time
50 p Rush
Passive

Gyre's abilities have a 10% chance to deal critical damage for each Electrical status that affects the enemy.

  1. Ability 1: Arcsphere

    Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.

  2. Ability 2: Coil Horizon

    Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.

  3. Ability 3: Cathode Grace

    Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.

  4. Ability 4: Rotorswell

    Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.

Energy costs and per-rank values are on the wiki. Wiki