Gilded circuits spark and energize frenetic movements that echo through the ages. Dance into eternity with Gyre Prime.
Stats
warframe.market trades what a player can hand over, so this is the price of the components and the blueprint together — not of the built item.
Quoted from the cheapest offer standing right now, not from a median of the order book — the going rate is usually higher.
Relics to farm
- Axi T13 In rotation Uncommon 11.00%
- Lith G14 In rotation Rare 2.00%
Gyre Prime Blueprint 8 sources
Relic — Gyre Prime Blueprint
8|
Source
|
Where
|
Rotation
|
Rarity
|
Chance
|
|---|---|---|---|---|
| Lith Q3 (Radiant) | — | Uncommon |
20.00%
|
|
| Neo T10 (Radiant) |
Vaulted — trade or Prime Resurgence
|
— | Uncommon |
20.00%
|
| Lith Q3 (Flawless) | — | Uncommon |
17.00%
|
|
| Neo T10 (Flawless) |
Vaulted — trade or Prime Resurgence
|
— | Uncommon |
17.00%
|
| Lith Q3 (Exceptional) | — | Uncommon |
13.00%
|
|
| Neo T10 (Exceptional) |
Vaulted — trade or Prime Resurgence
|
— | Uncommon |
13.00%
|
| Lith Q3 (Intact) | — | Uncommon |
11.00%
|
|
| Neo T10 (Intact) |
Vaulted — trade or Prime Resurgence
|
— | Uncommon |
11.00%
|
Gyre Prime Chassis 4 sources
Relic — Gyre Prime Chassis
4|
Source
|
Where
|
Rotation
|
Rarity
|
Chance
|
|---|---|---|---|---|
| Axi T13 (Radiant) | — | Uncommon |
20.00%
|
|
| Axi T13 (Flawless) | — | Uncommon |
17.00%
|
|
| Axi T13 (Exceptional) | — | Uncommon |
13.00%
|
|
| Axi T13 (Intact) | — | Uncommon |
11.00%
|
Gyre Prime Neuroptics 4 sources
Relic — Gyre Prime Neuroptics
4|
Source
|
Where
|
Rotation
|
Rarity
|
Chance
|
|---|---|---|---|---|
| Lith G14 (Radiant) | — | Uncommon |
10.00%
|
|
| Lith G14 (Flawless) | — | Rare |
6.00%
|
|
| Lith G14 (Exceptional) | — | Rare |
4.00%
|
|
| Lith G14 (Intact) | — | Rare |
2.00%
|
Gyre Prime Systems 12 sources
Relic — Gyre Prime Systems
12|
Source
|
Where
|
Rotation
|
Rarity
|
Chance
|
|---|---|---|---|---|
| Meso E7 (Intact) |
Vaulted — trade or Prime Resurgence
|
— | Uncommon |
25.33%
|
| Meso V14 (Intact) |
Vaulted — trade or Prime Resurgence
|
— | Uncommon |
25.33%
|
| Meso Y2 (Intact) | — | Uncommon |
25.33%
|
|
| Meso E7 (Exceptional) |
Vaulted — trade or Prime Resurgence
|
— | Uncommon |
23.33%
|
| Meso V14 (Exceptional) |
Vaulted — trade or Prime Resurgence
|
— | Uncommon |
23.33%
|
| Meso Y2 (Exceptional) | — | Uncommon |
23.33%
|
|
| Meso E7 (Flawless) |
Vaulted — trade or Prime Resurgence
|
— | Uncommon |
20.00%
|
| Meso V14 (Flawless) |
Vaulted — trade or Prime Resurgence
|
— | Uncommon |
20.00%
|
| Meso Y2 (Flawless) | — | Uncommon |
20.00%
|
|
| Meso E7 (Radiant) |
Vaulted — trade or Prime Resurgence
|
— | Uncommon |
16.67%
|
| Meso V14 (Radiant) |
Vaulted — trade or Prime Resurgence
|
— | Uncommon |
16.67%
|
| Meso Y2 (Radiant) | — | Uncommon |
16.67%
|
Along the way
These tables are shared. One run for this item can hand over the rewards below as well — the number beside each says how much of the same trip it takes.
From the same relics
- Forma Blueprint 5 relics
- Daikyu Prime Upper Limb 2 relics
- Lex Prime Blueprint 2 relics
- Afentis Prime Handle 1 relic
- Bronco Prime Blueprint 1 relic
- Bronco Prime Receiver 1 relic
- Burston Prime Stock 1 relic
- Cedo Prime Receiver 1 relic
Built from
Building it
Gyre's abilities have a 10% chance to deal critical damage for each Electrical status that affects the enemy.
-
Ability 1: Arcsphere
Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.
-
Ability 2: Coil Horizon
Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.
-
Ability 3: Cathode Grace
Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.
-
Ability 4: Rotorswell
Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.
Energy costs and per-rank values are on the wiki. Wiki